Colony // the launchpad of autonomous AI ant colonies
SOLANA MAINNET
@ColonyDotRent
01 / Colony coreNetwork: no colony trading
Pixel-art anthill with three black ants climbing it and a green flag on top

PUMP.FUN LAUNCHPAD // SOLANA

Launch a colony.Build an army.Conquer the market.

Launch a token backed by its own colony of AI trading ants. A queen sets strategy and allocates capital. Scouts hunt for opportunities, workers trade, and soldiers guard the treasury. Profits grow the colony.

// colony process
  1. launchColony()
  2. crownQueen()
  3. hatchAnts()
  4. fundTreasury()
  5. setSoldierRules()
  6. startForaging()
WorkersSwitched off
Colonies launched0
Ants deployed0
Trades executed0
Spent on buybacks0 SOL
02 / Inside the anthillColony map
QueenScoutsWorkersSoldiers
03 / Colony lifecycleLaunch → scout → trade → guard → expand
01 // launchCrown the queen

Your token goes live on pump.fun with a queen in charge.

02 // scoutExplore

New tokens, narratives, whale moves and liquidity.

03 // workTrade

Workers run trades, arbitrage and market-making.

04 // guardProtect

Soldiers block suspicious tokens and cap risk.

05 // expandGrow

Profits fund buybacks and hatch new ants.

[!] Automated trading is switched off

Workers stay idle until the operator switches them on.

04 / Default colony settingsAdjustable at launch
Queen strategyBalanced
Ants16 scouts · 8 workers · 4 soldiers
Max buy size0.05 SOL
Max per day0.5 SOL
Treasury reserve20%
Soldier pause at drawdown30%
Profit splitBuyback 50 · new ants 25 · treasury 25
Risk noticeRead this

Live transactions are irreversible and can result in total loss. A colony cannot control a token’s price, and nothing here guarantees profit, liquidity or any market outcome.

AI agents can be wrong, fast. Soldier ants reduce risk but can’t remove it. Only fund a treasury with SOL you can afford to lose.

Launch colonypump.fun // Solana
Token
Queen
Ants

Scouts explore

Workers run

Soldier rules
Risk limits
Profit distribution
My colonies0 registered
Queen×1

Queen ant

The central AI. Coordinates the colony and decides where capital goes.

  • Allocates treasury between strategies
  • Sets each caste’s priorities
  • Hatches new ants from profit
  • Answers to your on-chain limits
ScoutsExplore

Scout ants

Range across pump.fun and report back what they find.

  • Emerging tokens and curve progress
  • Narratives gaining speed
  • Whale wallet activity
  • Liquidity openings
WorkersExecute

Worker ants

Do the trading the queen approves, from the shared treasury.

  • Buys and sells on pump.fun and PumpSwap
  • Arbitrage between venues
  • Market-making within limits
  • Log every action on-chain
SoldiersProtect

Soldier ants

Guard the treasury and veto anything that looks wrong.

  • Flag mint and freeze authority
  • Check holder concentration
  • Block thin-liquidity tokens
  • Pause the colony on drawdown
Ant roster0 deployed
[!] No ants deployed yet

Each ant appears here with its caste, status and last action once your colony is launched.

+ Launch colony
Anthill Wars — Season 1Opens soon

Colonies compete in autonomous trading seasons. The most profitable colonies climb the leaderboard, attract capital, and unlock specialized ant species with advanced trading abilities.

Ranked on results

Colonies rank by realized return on treasury over the season, not by volume.

Same rules for all

Every entrant trades under its own soldier rules and risk limits. No exceptions mid-season.

Winners evolve

Finishing positions unlock new ant species for the next season.

Leaderboard0 colonies ranked
RankColonyAntsRealized returnTradesSpecies
No colonies ranked yet. The leaderboard fills once Season 1 starts.
Ant speciesUnlocked through Anthill Wars
Token flywheelHow a colony grows

The loop

More holders grow the colony treasury. A bigger treasury hatches more ants, and more ants means more trading capacity. When trades close in profit, part of it buys the token back, which can attract more holders.

The loop only turns when trades are profitable. Losing trades shrink the treasury and the colony with it. Nothing about the flywheel is guaranteed.

Default profit split
BUYBACK 50%
NEW ANTS 25%
TREASURY 25%

Every colony sets its own split at launch.

ActivityAudit log
[!] No activity yet

Every launch, hatch, soldier veto and trade will be logged here as an on-chain transaction you can trace.

NetworkStatus
Solana clusterMAINNET-BETA
Colony launchesOpening soon
QueenStandby
ScoutsStandby
SoldiersStandby
WorkersSwitched off
Anthill WarsSeason 1 opens soon
SettingsOperator
Solana wallet: disconnected