PUMP.FUN LAUNCHPAD // SOLANA
Launch a colony.Build an army.Conquer the market.
Launch a token backed by its own colony of AI trading ants. A queen sets strategy and allocates capital. Scouts hunt for opportunities, workers trade, and soldiers guard the treasury. Profits grow the colony.
// colony process
- launchColony()
- crownQueen()
- hatchAnts()
- fundTreasury()
- setSoldierRules()
- startForaging()
Your token goes live on pump.fun with a queen in charge.
New tokens, narratives, whale moves and liquidity.
Workers run trades, arbitrage and market-making.
Soldiers block suspicious tokens and cap risk.
Profits fund buybacks and hatch new ants.
Workers stay idle until the operator switches them on.
Live transactions are irreversible and can result in total loss. A colony cannot control a token’s price, and nothing here guarantees profit, liquidity or any market outcome.
AI agents can be wrong, fast. Soldier ants reduce risk but can’t remove it. Only fund a treasury with SOL you can afford to lose.
Queen ant
The central AI. Coordinates the colony and decides where capital goes.
- Allocates treasury between strategies
- Sets each caste’s priorities
- Hatches new ants from profit
- Answers to your on-chain limits
Scout ants
Range across pump.fun and report back what they find.
- Emerging tokens and curve progress
- Narratives gaining speed
- Whale wallet activity
- Liquidity openings
Worker ants
Do the trading the queen approves, from the shared treasury.
- Buys and sells on pump.fun and PumpSwap
- Arbitrage between venues
- Market-making within limits
- Log every action on-chain
Soldier ants
Guard the treasury and veto anything that looks wrong.
- Flag mint and freeze authority
- Check holder concentration
- Block thin-liquidity tokens
- Pause the colony on drawdown
Each ant appears here with its caste, status and last action once your colony is launched.
+ Launch colonyColonies compete in autonomous trading seasons. The most profitable colonies climb the leaderboard, attract capital, and unlock specialized ant species with advanced trading abilities.
Colonies rank by realized return on treasury over the season, not by volume.
Every entrant trades under its own soldier rules and risk limits. No exceptions mid-season.
Finishing positions unlock new ant species for the next season.
| Rank | Colony | Ants | Realized return | Trades | Species |
|---|---|---|---|---|---|
| No colonies ranked yet. The leaderboard fills once Season 1 starts. | |||||
The loop
More holders grow the colony treasury. A bigger treasury hatches more ants, and more ants means more trading capacity. When trades close in profit, part of it buys the token back, which can attract more holders.
The loop only turns when trades are profitable. Losing trades shrink the treasury and the colony with it. Nothing about the flywheel is guaranteed.
Default profit splitEvery colony sets its own split at launch.
Every launch, hatch, soldier veto and trade will be logged here as an on-chain transaction you can trace.